![]() ![]() ![]() the last version of OpenGL ES is 3.2 it can now provide support for Tessellation for additional geometry details and new geometry shaders. OpenGL ES has less terms and functions than OpenGL, think of it as you are taking just what you need for that system, because if we dont need a function in whole our work or the hardware can't deal with it, then no mean to add that function but this also makes the use of this API more hard because of the need to write more Shaders and complicated codes to make something simple because OpenGL ES does not provide Shaders in the graphics pipeline as OpenGL. so its a subset of OpenGL and widely used in cell phones and some VR systems, it's designed for less sophisticated hardware. OpenGL ES is simply the OpenGL API for embedded systems (OpenGL ES refers to OpenGL Embedded Systems). ![]()
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